Kidnap is a fantasy many people have, perhaps stemming from cartoons, video games, films, and pop culture at large. Kidnap role play involves a person (or persons) being surprised, captured and taken somewhere by a captor. It often involves bondage and humiliation, as well as fear play.
There are lots of other kinks that can be introduced as well, such as watersports, chains, shackles and pillories. You can make your kidnap role play scene as simple or as complex as you like. The difficult part is in the execution (not literally). How can you plan your kidnap fantasy?
Communication, of course! Talk about your plans with all players involved, and make sure you are all informed about what is going to happen.
The basics you need to know before trying kidnap role play:
Communication is key – yes, I know I’ve said that already, but it's worth repeating! Everyone involved needs to know what to expect and assess all the risks before continuing. Risk Aware Consensual Kink (RACK) is essential and always encouraged here at Fetish.com
There are three questions to consider during the planning stages:
It’s not practical to drag someone into an unmarked van off a public street! But somewhere quiet out in the countryside might be more doable, if the abductee feels safe doing that. It might be better to indulge a kidnap fetish at a BDSM or sex club, just remember to let everyone there know what’s happening, so they can consent to witnessing the role play.
Indulging your kidnap fantasy may be safest in a fetish or sex club, but make sure everyone involved consents to the scene. Image: Shutterstock.
Part of the allure of kidnap role play is the element of surprise and a loss of control. However, it is very important to discuss limits and boundaries before you start. Check with the play abductee/s about what they are happy to explore, and what their hard limits are. Ensure the person(s) doing the kidnapping have been given the chance to talk about their limits too. Safewords and non-verbal signs need to be agreed upon beforehand so that any play comes to a stop if someone isn’t comfortable. It is always okay to change your mind at any point.
If you decide to stage your kidnap role play at a local fetish club or dungeon, everyone needs to be told prior to the event. Some people might be triggered and need to remove themselves from the space, and others may not realize the scene is consensual. A sex or fetish club is a great place for kidnap role play because many have spaces for confinement, such as cells or softer play areas for capture scenes. Always weigh up the risks and check with the proprietors before you start to play!
Aftercare is a must after any kink play, especially so after such an extreme kidnap fetish scene.
Kidnap role play is no casual affair. Any scene requires a lot of planning before and a great deal of aftercare when it’s over, but if you’re willing to put the work in, you can have a fantasy come true. •
Victoria Blisse was an erotic author and sex-positive Reverend. She helped shape fetish.com and FET from the very beginning and we're eternally grateful for her passion and creativity. Sadly, she passed away in January 2024. We hope that whenever her articles are read, she'll be honored.
Have you experienced kidnap roleplay? Do you have hints and tips for other kinksters who want to try? Share your wisdom on the Fetish.com forum and find others into kidnap role play by adding it to your profile!
All images (unless otherwise stated) via Shutterstock
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